Starcraft 2 Beta Center

Robert Clotworthy returns as voice of Jim Raynor 07.02.2009

In what I consider as a very pleasant news item, there is confirmation that Robert Clotworthy will be returning as Jim Raynor.

Our friends over at starcraft.incgamers.com have the news item.

starcraft.incgamers.com
Robert: Yes, I can confirm that I’m working with Blizzard Entertainment to reprise my role as the voice of Jim Raynor in StarCraft II. I’m looking forward to the release of the game and I hope that StarCraft players will enjoy going into battle with Jim and following his adventures throughout the galaxy.

This is great. I had many reservations about changing the voice of the main characters from Starcraft and Brood War. Now that Robert is back it will be more enjoyable to take on the role of this character int he single player campaign.

For the original story please follow the link.

~Buckwald

Gamer-Source at Blizzard HQ: In-Depth With Terran 07.01.2009

Since I’m sure that you all have now thoroughly read JoeOrange’s and my experience at Blizzard HQ, I’m sure you are all wondering what Starcraft 2 was actually like to play and how the game itself is actually shaping up. My feelings about the game itself pays credence to Blizzard’s mantra of “we’ll release it when it’s ready” for, in all honesty, I would have been satisfied with the build we played as a finish product right then and there. It goes to show that they’re dead-set on getting everything so finely tuned that the game will truly be the ultimate eSport. But I digress…

To be less than blunt, when we were given free reign over playing the game I was on Starcraft 2 like a fat kid on a cupcake (but with less mess). Though my inner child was overpowering, I also knew that my time playing the game was not merely for my enjoyment, but for other’s when they hear about what is changing, how it’s changing, and how it affects the Starcraft 2 experience. I am thus happy to go in-depth with you about the Terran race.

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Gamer-Source at Blizzard HQ: An Orange Perspective 07.01.2009

The Trip

The Saturday before the Blizzard event I got a few EMERGENCY e-mails / texts from Webnet asking for an immediate audience. “Nothing good could come out of this” I thought. As I went upstairs to log on to Vent and talk with Web the lump in my throat made it a little difficult to swallow. The tickets were purchased, Shuttle Van booked, hotel room reserved, what could possibly go so urgent? Web promptly let me know that the original reason for us being invited out to Irvine had been canceled / postponed…

I knew this free trip to Blizzard was too good to be true is all I could think while I sat there listening to Web verbally discuss with himself the options of trying to get the site’s money back for the flight out there or to just go and hope for the best. Honestly I wasn’t too upset at this point. Admittedly I was disappointed, but I knew my wife would appreciate that I would actually be in town for her birthday now that I wouldn’t be going to Irvine (Her birthday was the same day as the Blizzard Press event).

Gamer-Source at Blizzard HQ: Inside the Magic 06.30.2009

To the gamer, Blizzard Headquarters may seem like it would be a fantastical place with spires, ramparts, and battlements with countless armor-clad employees. I am deeply sorry to say that this is not the case, but I guarantee you it is the next best thing. Driving through the gates of this grandiose company did indeed seem like I was entering a different world. If the 9 foot tall statue of Thrall on his wolf mount wasn’t enough, the campus also featured a volleyball court, basketball court, and a hockey rink. Mind you, this was only the outside.

The throng of people milling about the front doors before we were ushered inside was a good indication that Blizzard had a good day in store for their fans – and press. And what a day it was. To the left of the front desk of Blizzard HQ was a museum of awards, concept art, and major titles that Blizzard has released; to the right, a plasma TV that played through all of their game’s cinematics along with various statues of units and characters. This entry room, cool as it was, wasn’t anything compared to the tour that Brock and I were given along with the other Starcraft 2 fansites............

Karune Replies to No LAN Support Compaints 06.30.2009

There has been a slew of angry fans since yesterdays NDA release when players found out that SC2 will not be supporting LAN. Posts have been popping up everywhere with complaints on the matter.

Well Karune today has given us a response to these complaints. B.Net poster Jaack says:

Jaack

I think the reasons starcraft has lasted so long as a game and community are because:

1) Well designed and fun to play game.

2) Free battle.net - Having a place where gamers can come together and play the game 24/7 helps to foster a bolster and lively community.

3) Continued support for the game even after 11 years, they still patch it when it needs a patch.

4) Pro-Starcraft gaming. This is a big deal to serious starcraft players or to anyone that enjoys competition. These games are fun to watch and makes casual players want to play the game.

5) Lan support. - Lan parties are fun.

If you take away LAN support you will still have the 4 other pillars for a strong starcraft community. Plus if LAN support helps rid battle.net of hackers, cheaters and piracy because the network traffic is harder to decipher then all the better. That only strengthens the spirit of fair competition on battle.net.