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Sensor Tower

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Posted: April, 1st 6:38 AM | Post #1
Me, you silly.
Posts: 644
Spoilers used to condense and simplify

Alright, so here's the deal. I haven't seen one Sensor Tower in any games I've seen to date. Now, I'm going to provide a little bit of a defense in favor of the Sensor Tower, but first I just need to ask a couple questions.

Questions
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The Sensor Tower is, if I may be blunt, underused. Heinously so. Before we get all clever and advantageous with it, let's take a look at times you've been pwned as a Terran player, and how the Sensor Tower would have saved you.

Somewhat Common (or so I've seen) Terran Failures

Nydus Worm
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Proxy Pylon
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Any Sort of Drop
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Less Specialized, More Strategized

Now, it's one thing to declare that a Sensor Tower can stop secret invasions. We all knew that. But if that was where the potential ended, I wouldn't be here writing this article. I submit that the Sensor Tower can be game changing (and I don't have beta, so I'm relying on you lucky chumps to validate this) and ought to be a standard part of the Terran game, rather than that gimmick that everyone forgot about.

To unlock the potential of the Sensor Tower, we must first unlock the human mind. Believe it or not, good SC2 gaming often comes down to the psychological victor. When a player can manipulate his opponent into believing he has the advantage (think hiding tech or secret expos,) the opponent is going to make critical errors. He will move out with an inferior force, or he will be unprepared for a tech advantage. The Sensor Tower has the potential, if used correctly, to relieve your psychological stress, and if used cleverly, to load it onto your foe.

The Sensor Tower has one notable drawback. It seems at first to be a doozy. I've heard player after player complain about how your opponent can see your Sensor Tower's radar ring. I, on the other hand, believe that every weakness in every aspect of everything ever has the potential to become a strength, including that nasty ol' visible ring.

The Sensor Tower: A Psychological Gem for Gameplay

Let's begin. The most important thing to do when playing is to free your mind of clutter. Good players do this by frequently scouting. Knowing what is and is not there in a game is what will free you from making a mess of your forces by trying to prepare for Chargelots, Blinking Stalkers, mass Colossi, mass Immortals, Dark Templar drops, Carriers, Void Rays, High Templar with Storm, Archons, and a Mothership all at the same time. What you can do as a Terran player is do yourself a favor and build a couple Sensor Towers.

Defensive Sensor Towers
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Great! Now that your mind is that much less worried about when you're going to get attacked and if your expo will be discovered and when it's going to be raided, you can use your brain on other useful things, since now you'll get just enough notice in the event of an attack to act.

But the Sensor Tower has a beautiful bonus. You know that radar ring? It's time to turn it into a weapon. It's time to turn that handicap into a nightmare for your opponent. It's time to use the radar ring to get victories. It's time to rattle cages and mess with heads.

Offensive Sensor Towers
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In summary, I predict that Sensor Towers are gonna be one of those things pros use that tips their games in their favor. Is it omnipotent? Is it omniscient? Will it ensure your victories? No, I'm afraid not. But that's not how it's meant to be. It's that little advantage. It's that little element that relieves your stress and psyches your opponent out. It's a small weapon, but even one on the field in the proper place can swing the battle in your favor.

I'm sorry I couldn't provide helping screenshots. I'm afraid I don't have Beta, so I can't go out and take pictures (let alone test my theories to see if they even deserve an article.)

Good luck, and give Sensor Towers a chance!

-theSkaBoss
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Posted: April, 1st 8:40 AM | Post #2
Einstein is my Bitch
Posts: 2,217
TL;DR


On a more serious note, I'm not a Terran player, so I can't really answer the most of your questions, but I surely can try with the first questions :D

1- Pro Terran players tend to sit at around 300-500 minerals, maybe a bit less or a bit more, but that's a regular case IMHO. But usually you go for an expansion if you're sitting at that ammount, so it's really relative.

2- When a unit enters the sensor tower radius, you see red marking in your mini-map. Again, I'm not sure if you hear a sound or anything, but you don't need to be looking at the fog of war continuosly.

I hope this 2 cents helped a bit. Great article, man.
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Posted: April, 1st 8:51 AM | Modified: April, 1st 9:53 AM | Post #3
Manual Graphite Printer
Posts: 1,670
Thank you, SkaBoss. This utterly encouraged me in using the Sensor Tower.
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Posted: April, 1st 10:36 AM | Post #4
DomeX is my Bitch
Posts: 3,184
from what I remember, it makes a ping noise. and it gives away the position of your base.
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Posted: April, 1st 10:41 AM | Post #5
Gestapo Commander
Posts: 918
Dumbman - Apr 1, 10:36 AM
from what I remember, it makes a ping noise. and it gives away the position of your Sensor Tower.
Fixed.
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Posted: April, 1st 1:36 PM | Post #6
Travyunach //Tactician
Posts: 2,972
The bots tend to place their Sensor Towers within their own bases - humans hardly use them at all if I'm not wrong. That's why he said base, I think.
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Posted: April, 1st 1:42 PM | Post #7
Posts: 218
Yeah, players don't know how effective they can be.

A friend of mine fended off a nydus attack due to the ST. The enemy raged and called him maphacker because "he was waiting for him" :)
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Posted: April, 1st 2:14 PM | Post #8
General Arclite
Posts: 1,356
I usually place at least one at my main. They're awesome.
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Posted: April, 1st 2:35 PM | Post #9
The Game.
Posts: 1,505
Great article Ska.
Personally I think the sensor tower will see more use as we all get more used to SC2. Right now they're just a bit too esoteric in their usage for beta people to have the heart to try them out.
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Posted: April, 1st 5:23 PM | Modified: April, 1st 5:23 PM | Post #10
Me, you silly.
Posts: 644
Maybe so, but I still wish the people in the Platinum leagues who make it into the videos I watch would step it up. 3:|
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Posted: April, 1st 5:49 PM | Post #11
Gestapo Commander
Posts: 918
Meh. Too often good players are stuck on the same thing. Lol. Because it works. And good players are afraid of everything that may not work. Until some smartass tries something and the old stuff becomes obsolete. xD
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Posted: April, 1st 6:57 PM | Post #12
Me, you silly.
Posts: 644
As if on queue, some of the recent Terran matches at blizshouter's youtube channel have displayed Sensor towers, but only as afterthoughts, almost right before the player dies. It's like, "Hmm, I wonder when those Tanks I saw and refuse to prepare for are gonna come up in here and duckroll me? Better set up a Sensor Tower..."
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Posted: April, 2nd 1:02 PM | Post #13
The Game.
Posts: 1,505
Ixian - Apr 1, 05:49 PM
Meh. Too often good players are stuck on the same thing. Lol. Because it works. And good players are afraid of everything that may not work. Until some smartass tries something and the old stuff becomes obsolete. xD


Boxer.
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Jel
Posted: April, 2nd 3:40 PM | Post #14
Fail-Boat Captain
Posts: 54
I find the Xel Naga towers much better at spotting incoming attacks. You can see them on the mini map and if that's not enough you get a warning when the enemy army attacks your zergling/marine/zealot. As for detecting Nydus attacks. I keep overlords around the rim of my base and when i play toss in 2s i place Pylons around it.. Not only does this give me view of the entire base platform but it also lets me see enemy armies walking around the edge of that platform.

I also find that high end players have very good scouting tactics and are alway aware of what their opponents are doing. For example when you're drop shit harassing you're not only killing off some workers, you're also seeing what units your opponent has and how many they have, you can tell if they're teching or massing. The high end players are also able to keep that worker scout alive much longer then mid level players which can see which early game units a player is planning to make and they also use it to scout for fast expansions.
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Posted: April, 3rd 1:03 AM | Modified: April, 3rd 1:06 AM | Post #15
Got your Zerg right here!
Posts: 258
Sensor Towers have been very helpful for me. When a player comes to drop me or attack with mutas or whatever, I have enough time to send my army to one end of my base and defend. They are especially useful when an enemy is flying their units randomly around the perimeter of my base.

I would almost suggest that a player get Sensor Towers just for the pyschological game. Whenever a player retreats from an attack, or is massing with an ally, you can know if they're right outside your base. Knowing whether they have gone all the way back to their base, or are right down the ramp, is a huge breather or notice.

So I suggest the Sensor Towers on the basis of 5 things:
- To help watch for incoming attacks
- To know when your enemy retreats fulling from your base-area (Xel' Naga's can't do this very well)
- To watch for flyers, reapers, or air-drops of any kind (Xel' Naga's can't do this very well)
- To watch flyers circling your base. (Xel' Naga's don't do this)
- To watch your enemy's movement and know where to search them with your "Orbital Command Center." (Xel' Naga's don't do this).
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