Impact of Video Games on Social Interaction

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The Professional Master’s Degree Gamification in Video Games of TECH trains professionals to understand the psychology of the player and how to relate to others through these technologies.

Video games have become part of human reality generating a closer link between technology and society, in this way, the variety of them has given rise to categories that lean towards the user’s taste adapted to individual preferences, be it for their main character, graphics, theme or story. The Professional Master’s Degree Gamification in Video Games addresses key aspects such as video games that are part of a form of social interaction as a dynamic process, which eases interaction on different platforms such as virtual reality or shared games.

In addition to the above, video games, beyond being developed software, are in constant innovation, taking advantage of technological resources and adapting to the changing environment of digital communication. Also, there is increasing evidence of psychosocial benefits in people, suggesting that its figure out factors to improve some socialization skills in people, however, it is reasonable to contemplate the measured and organized use of them.

The impact of this industry in the socialization process is wide, and before any social fact, the accreditation or rejection in the distribution of these products propitiates the debate of antagonistic positions, for such reason, it is necessary to continue deepening in the causes of a problem and the use of technology that will continue to grow exponentially.

Professional Master’s Degree Gamification in Video Games

TECH Technological University created this program because the video games industry has increased with millions of new consumers, that is why that understand their behavior is key to developing new products which require qualified experts to design and plan to guide successful projects that allow the creation of attractive video games for the target audience, knowing what their motivations, behaviors, and needs.

In this way, this master’s degree supplies a guide with tools, and techniques for generating creative ideas, and understanding the keys to mastering the business when faced with the opportunity to present a prototype to the market. The students will learn from experts by receiving constant feedback, theoretical lessons, graphic and schematic content, exclusive material, forums, and practical exercises.

Also, the content structure is focused on relevant topics in this field such as gamification, player psychology, gamification applied to video games, user experience for gamification, narrative and scripting, gamified game design, business models, sale of gamified video games, marketing, level design, video game documentation, user experience, among others.

Re-Learning method

The Professional Master’s Degree Gamification in Video Games of TECH is developed entirely online. During the 12 months of training, the student has access to the program’s contents at any time and from any device, allowing them to self-manage the study time with maximum flexibility and adapt to each student’s schedule.

It has its own learning method, ‘Re-Learning’, based on asynchrony and self-management. The contents are presented in an attractive and dynamic way in multimedia capsules that include audio, videos, images, diagrams, and conceptual maps to corroborate knowledge.

TECH Technological University

TECH Technological University, the world’s largest university, is also the official online university of the NBA (National Basketball Association) in Latin America. It belongs to the TECH educational group, a Spanish-owned multinational recognized by the Financial Times as one of the 200 fastest-growing companies in Europe. The company, founded and directed by Manuel Sánchez-Cascado de Fuentes, has also been considered the most highly valued Spanish technology company in the last 15 years.

Thanks to its fully digital learning system, it supplies training to students from anywhere in the world. An international trajectory has allowed it to become a benchmark in distance learning, with a catalogue of over 10,000 programs, over 100,000 new students each year, and 500,000 graduates from over 150 countries.

Specialized highly qualified postgraduate programs, they offer their students the best training programs at an international level, being leaders in employability with 99% of their students working in the first twelve months, according to data from the consulting firm KPMG.